#version 330 core
out vec4 FragColor;

in vec2 TexCoords;

uniform sampler2D texture_diffuse1;
//uniform sampler2D texture_specular1;
//uniform sampler2D texture_normal1;
//uniform sampler2D texture_height1;

void main()
{
    FragColor = texture2D(texture_diffuse1, TexCoords);
//    FragColor = texture2D(texture_diffuse1, TexCoords) + texture2D(texture_specular1, TexCoords) + texture2D(texture_normal1, TexCoords) + texture2D(texture_height1, TexCoords) + vec4(0.5, 0.5, 0.5, 1.0);
//    FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
